Death Dealers
03|04|2005

DM2 DMM1
MVD

E1M2 DMM1
MVD

Tuna's after-game-NQR-comment:

this was a real bad day.. we did get a great start on dm2 and D2 really was unlucky that Plast crashed.. i guess there is nothing much you can do on a 4on3 situation when dm2 is under control by the enemy. so the score does not really show D2's portential here.

so we took e1m2 because we feared D2 would be too strong on dm2.

this was lol once again.. although e1m2 is such a narrow map it took 8 minutes before Plast realized it was teamplay 1.. i dont know how this could have happend..
after we realized you cant hurt your mates everyone tried to use it.. but somehow neither team was able to brainswitch to the new situation.